Kindred’s Curse Lore Dive: The 9 Realms & Coeurîle

This lore breakdown is a helpful resource for understanding the Kindred’s Curse Saga! This lore guide includes spoilers, so please read AFTER you’ve finished Spark, Heat, and Glow of the Everflame.

Includes info from Spark, Heat, and Glow, so this guide is spoiler in nature.

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Emarion is home to 9 Realms, each named after an immortal sibling known as the Kindred. These 9 realms, Lumnos, Fortos, Faunos, Arboros, Ignios, Umbros, Meros, Sophos and Montios are in a gigantic circle, with the Sacred Sea in the middle. The realms are interconnected through the Ring Road. This road runs through each realm in an unending loop. 



Lumnos, the Realm of Light and Shadow, is the realm directly west from the center of Emarion. It’s known for its artists and artisans, the elegant Descended who live within Lumnos are obsessed with wealth, beauty, and power.


Mother Lumnos was the first of her Kindred Siblings to fall for and mate with a mortal and one of the first to have a Descended child. Lumnos had grey eyes like the rest of Kindred, but she gifted her offspring with blue eyes at the Forging.

It is well believed by the Lumnos Descended that Mother Lumnos can see what lies in the future. She’s been known to interact with her most devoted subjects. 

When it comes to the mortals, Lumnos loved them and never wanted them forced into submission. She even commanded her Descended to guard them from harm, not be the cause of it.



At the very top is the King or Queen and their consort if they have one. Then the Crown’s high ranks and council, which is made up of the Crown’s advisors, High General, Warden of Light, Warden of Shadows, etc… 

There’s the royal family, who lives at the palace – that’s the House of the Crown, which has been the Corbois for generations, since the past 5 Corbois Crowns haven’t been contested in the Challenging.

Next are the 20 Houses and their status is broken up into 2 groups: First are the 5 most powerful houses in the Realm, currently these are Houses Corbois, Benette, Hanoverre, Teniers, and Amraut. If these 5 make a decision the other Houses will follow. Then there’s the 15 other powerful houses that make up the 20 Houses of Lumnos.

After the 20 Houses are the Lesser Houses – this is everyone else with a house that’s NOT in one of the 20 houses, basically the general population of Lumnos Descended.

All the way at the bottom, but above the mortals, are the Unhoused Descended. These are the Descended that live on the outskirts of the realm, and are seen as inconsequential, unimportant, dirt on their boots to those in the 20 houses.




Fortos, Realm of Force and Valor is populated by the hard-nosed, rule-obsessed soldiers, Fortos contains the headquarters and training grounds of the army that serves the nine realms. Fortos Descended live and die by their rules, the last time a Fortos King broke from the law, his own men cut him up and made his remains serve as a warning to the next King.

The healers in Fortos are the best healers in all of Emarion and it is common for those with grave injuries to travel to Fortos to be healed or to assist with speeding up their recovery, like Perthe. It’s also common for Descented to visit the Fortos healers after their regular healing powers manifest as they grow up to remove any “imperfections” they gained in childhood like scars since they view them as a sign of weakness. 

But there are cases the Fortos healers can’t help with, like when King Ulther was dying there was nothing that could be done for him once his condition declined past a certain point and they also can’t heal Godstone.

Though the villages of Fortos are not nearly as segregated as Lumnos, the mortals and the Descended keep to their own in places like taverns. The port in Fortos is large and is controlled by the Emarion Army. Its tightly regulated activity deals mainly in weapons and soldiers.

Fortos has a vault of godstone weapons that dates back to the Blood War, when the Crowns confiscated all the godstone weapons to store them because even the crowns couldn’t destroy them



The Emarion Army supplies and trains soldiers for all of Emarion and guards the Courelle island by patrolling the waters around it. Though led by the Fortos King, the army’s ranks include mortals and Descended from every realm, except Umbros who doesn’t permit her subjects to join the army.

The army can be summoned by any of the Crowns if a conflict goes beyond what the realm’s own internal Royal Guard can handle. Descended soldiers in the army have their first allegiance for their army oath and loyalty to their home realm is secondary. 

NOTE: Guardians are placed strategically within the Army to divert weapons and relay plans, like Brecke and Auralie respectively.

The army is permitted to use Godstone weapons when necessary. 

Most of the army’s spies are women and all of the higher ups in command are men. We know from Andrei that many of his old soldier friends bemoan that women are “distractions” among the infantry’s ranks.

Fortos doesn’t have the resources to take on too many new soldiers at once, they barely have enough weapons as it is and they have to BUY them from different places like the Evrim in Lumnos fairly commonly.

Back before the blood war the Army was different. Fortos was given control of the continent’s army under the agreement it would act only with the consent of all Crowns. During the Blood War, the Crowns disagreed on how far the army should go to stop the rebellion. It was nearly impossible for them to come to any unanimous agreement, so a decision was made that the army could act on a vote of six Crowns, instead of nine. Some concessions were given in exchange, the use of godstone for example.




The Descended here live by the same code as the animal kingdom they control: hunt or become the prey.


Arboros is one of the southernmost realms of Emarion. Its western border is Faunos and its eastern neighbor is Ignois. Mortals cannot enter Arboros from Ignois, so they can only come by following the Ring Road through Faunos or by sea.

The thick trunks of the redwoods are as wide as a horse, covered in ropey vines, and stretch hiiiigh into the sky. It’s home to lush ferns and rainbow-hued flowers dotting the landscape. With its rich, green vegetation and being the realm of plantlife, it’s no surprise that many medicinal plants grow in Arboros.

With Arboros being the best realm for especially difficult-to-find ingredients, it makes sense that its massive annual medicinal herb market is a must-visit trip for Mortal Healers, like how Auralie would go every year, and often bring Diem along. 

Arboros also has laid-back farming villages tucked into the redwood forests. 

There is an Arboros City which we don’t know anything about and the realm has its own Mortal City, located near the Ring Road.

Arboros is one of the few realms still friendly to mortals, and they are permitted to live here with only minor restrictions. This is part of what makes Arboros the primary realm for Guardians, as well as the fact that  the Arboros Queen is working with the Guardians.




Though it was once a land of warm hospitality, woe to any traveler unlucky enough to cross the ruthless, infamously violent Descended now roam the harsh Ignios deserts. 

Ignois used to be famous for its hospitality before the Blood war centuries ago. The Ring Road was packed with shops and inns welcoming travelers. They even had patrols to help anyone lost out in the dunes. 

They had the least resources of all nine realms, but they were the first to offer them up to anyone passing through. It’s like they understood how treacherous their realm’s environment was, and wanted to be as helpful as possible for anyone entering.



During the Blood War, Ignios tried to stay neutral and keep out of the fighting, which definitely aligns with their hospitable nature we were just talking about, but neither side would let Ignois stay neutral.

The essential oases started getting poisoned, which led the Descended and mortals to each blame it on the other instead of looking beyond the borders for an outsider that might be the cause.

The army refused to send soldiers to help unless Ignios joined the war effort. Tybold took on three of the other Gryverns at once when the other Crowns were trying to force Ignios into joining. He gravely wounded the Montios gryvern which is why it was weak enough for the guardians to kill it.

Eventually the Ignois Crown had to give in before the entire realm became uninhabitable, and the rebels hit them hard for it. By the end of the war, there was hardly anyone from Ignios left. 

Those who did survive never let go of their anger, they stopped welcoming outsiders. When the current Crown took his throne, he banished all the mortals and for the Descended who are traveling through the realm, they must remain on the Ring Road unless they’ve been given an invitation from the king himself.




Carved into the canyons, the dark markets of Umbros sell all manner of sins, with only one rule: the Queen always gets her due.

Umbros is known for being a haven of darkness and sin. 

Mortals in at least Lumnos grow up hearing rumors about how it is a place where nothing is sacred and everything is for sale. If you have the money, whatever you want is yours for the taking.

Carved into the canyons, the dark markets of Umbros sell all manner of sins, with only one rule: the Queen always gets her cut. If Meros is the central port for the inter-realm trade of legitimate wares, Umbros is its sneaky evil twin.

They are also known for their port, which has NEVER closed… Not even during or after the blood war.

Umbros is known for being a melting pot of Descended and mortals alike. 

If a Foreign Descended pays tithes to the Queen they are permitted to use their magic in this realm and some of them are put to work – like Lumnos Descended who use their light magic as the realm’s way of lighting the city underground in the dark.


Geography

The entire capital is built underground, carved into the realm’s sky-high canyons of matte black rock. You have to enter through a long tunnel that descends into Umbros City. 

Cast into perpetual evening, its residents thrive on the sins of the night no matter the hour.

The main square is a cavernous hall extending a mile in every direction—including up. Several levels of carved archways are stacked along the walls, and with tunnels splintering off as far as the eye can see.

Although there is darkness, it is also a place of life. The mammoth, bustling central market is packed with merchants selling every creation imagined. 

The air is rich with a medley of smells—roasted meats, heady incense, fragrant spices, intoxicating perfumes—and fluttering with textiles that paint the room in vibrant colors. Crowds of raucous spectators ringed sandy fighting pits, and caged beasts chirped, snarled, and hissed at passersby. 

There is no segregation, no poor village where mortals are shoved to be subjugated and unseen. Vendors and consumers alike are a melting pot of mortal and Descended, man and woman, local and foreign, and everything in between.


The Palace

The palace of Umbros is also carved into the canyons, high above the city. A system of pulley-drawn lifts carry the Queen and her Centenaries up and down at their leisure, but there is also a seemingly endless set of narrow spiral stairs for those not permitted to ride in the lifts.

Unlike the perpetual night of the underground city, daylight spills in through tall, narrow slits carved into the black rock walls. The floor is inlaid with gold-veined marble, and towering columns carved into the shape of dragons guarded each corridor. Elaborate, flame-lit lanterns hang from frescoed ceilings depicting scenes of debauchery. 

Pools of velvet cushions and golden carts bearing liquors and spirits are scattered at random, as if the palace’s residents might find themselves in need of a bed or a drink on a moment’s notice. The air is often heavy with rich incense, languid music—and moans.


Queen Yrselle

She is fiercely powerful and feared by the other realms for her mind magic. 

Yrselle is strikingly beautiful – sex incarnate. She’s on the mature end for a Descended, with a striking mix of full lips, long ebony hair, hourglass silhouette and dark olive skin.

She reigned through the Blood War, so she’s been ruling for centuries, and is distrusted by the other Crowns. But she isn’t all business – she runs a tight ship in her realm, but she enjoys the finer things in life and lots of pleasures


Centenaries 

After the Blood War that they almost lost, many realms put limits on Descended breeding in order to prevent their magic from diluting, but Yrselle was the most extreme – she ordered the slaughter of all but the most powerful 100 Umbros Descended in order to keep their magic undiluted and strong.

NOTE: The others volunteered to die – they considered it an honor, and Yrselle didn’t execute unwilling people.

These 100 are known as Centenaries, and they are her small but formidable personal army and they are fiercely loyal to their Queen. They ensure the realm runs smoothly and nothing gets by their queen.

There are ONLY ever 100 Centenaries.

They are each immensely powerful, their staggering thought magic can read someone’s mind like a book and bend them to their will with hardly a thought, making them the perfect enforcers in a realm populated with liars and thieves.

There is no secret the Centenaries can’t uncover, no deception they can’t detect. They collect their Queen’s share of the profits with perfect efficiency, and because she can read their minds, even they don’t dare cross her.

They’re all open books, with no secrets and believe it is rather freeing. 

They also love to party, especially with sex drugs and alcohol.


Mortal Relations

Mortals are permitted to live and work freely without restriction in this realm. 

Umbros is the only place where mortals and Descended from all realms were welcome without restriction, the career paths they might find were less than savory: assassins, spies, courtesans, opium dealers, and the like.

NOTE: This is where Luther and Auralie smuggle the half-mortal children. The queen is already aware of what Luther is doing, she read Zalaric’s mind years ago and chose to look the other way.



The rowdy, fun-loving citizens of Meros love a good sail on the open sea and a hearty ale to welcome them home.



Sophos is known for their obsession with knowledge and their cutting-edge innovations but their innovations aren’t allowed to leave Sophos unless it’s a coronation gift.


Rolling grasslands with futuristic cities. Sophos City has towering buildings of metal and glass in mind-bending designs that defy the laws of nature. They have Paved streets bustling with machines that zip around carrying people – in other words, the Emarion version of a car.

Sophos also contains Emarion’s largest libraries and a number of prestigious, invitation-only research institutions.

This Temple was originally given to the Descended of sophos for safekeeping. 

There was a time when the continent was full of magnificent buildings just like this Temple but the wars between The Mortals, before the kindred’s arrival, caused many casualties including buildings, art, Maps, books, etc… 

The ruler of these lands offered their remaining treasures to Father Sophos in the hopes that he would protect them from meeting the same fate and Sophos has copious records on these mortal creations.

It was the 4th Sophos Crown that ordered the destruction of the temple and Doriel, the current crown, agrees that this was a poor decision. According to Doriel, any mortal can request a visit and every worthy request is granted.

There’s a catch: in order for a request to be deemed worthy the person must have a documented history of study and interest, trustworthy references, and no criminal activity.

They have Mental institutions for anyone mentally unstable or supposedly mentally unstable, like Luther’s Mother, Florille.


Mortals are permitted by invitation only. Mortals can earn a spot at one of its universities or as a researcher, but it is very difficult. If a Mortal is even caught breathing too close to someone who is suspected of being a rebel they are banned for life.

Mortals here get paid so much that most of them send money back home to their families. Thieves realized this and started targeting anyone with relatives in sofas so people began faking their debts. Their loved ones know that they’re safe but everyone else from their home realm thinks they’re dead.

This is how they protect their people, but this rumor has been twisted to mean that when a mortal outlives their usefulness in conducting research, they BECOME the research themselves. According to Henri (and the guardians), the Descended experiment put them in cages to run tests, sometimes with medicine and sometimes with magic or weapons. 

There is a little truth to this rumor: there are experiments that are done to Mortals but those Mortals volunteer,  they want to do something useful with their lives and they get paid a fortune to leave behind for their families. 

 It is seen as a very noble choice. The results of these experiments save thousands of lives and the money The Mortals make will keep their families out of poverty for generations. Overall The Mortals in Sophos are really happy, they’re treated well and they’re proud of the work they do. 

Mortals and Descended commingle and most residential buildings are communal with a diverse mix of people. Citizens are expected to embrace a love of curiosity not just in their research but also in their private time as well. To encourage this each quarter within the city held nightly events featuring Music Theater and food or neighbors can mingle and learn something new. 

While they embrace this communal aspect, the Descended are still freely able to come and go as they please and the city is closed to mortals except by invitation, like we covered earlier. Even in Sophos classrooms are segregated to prevent mortal children from learning things the crowns deem too dangerous for them to know. 

Most residents dressed smartly with cleanly tailored suits in elegant fabrics, some even wearing ballooning sleeves and oversized jeweled buttons and overcoats that trailed like billowing capes. The residents of Sophos are always rushing to get from place to place and they don’t like when people are just kind of casually strolling through the streets making it more difficult to get where they are going.



Insists on being called by their name and NOT their title, claiming the only thing titles do is encourage an inflated ego.

They are non-binary and described as “beautiful beyond words” with androgynous features, and a clean shaven head. Their crown is a ring of crackling sparks that splinter out like lightning. They also have a very powerful aura, strong enough to make both Diem and Luther a little hesitant 

The sophos crown is also in charge of the rituals and responsible for guiding the rest of the crowns through them and making sure everything goes according to the rules and traditions.



It is located northwest in the Emarion continent circle, with Lumnos as its southern neighbor and Sophos as its eastern neighbor.

Little is known about the reclusive, druidic residents of the snowy Montios mountains, who are rarely seen and refuse to speak to outsiders. They are the only realm that is run by a Crown Council, where the Crown is only one member of the council


Montios is the largest realm in Emarion, and this is because it was once 2 different realms until it was redrawn into one very large realm. Only 1 half is really used, the other half, the forgotten lands, is largely ignored, but more on that in a bit.

The endless lilac slopes stretch the length of the horizon and while it’s beautiful with all its mountains, the Montios terrain is desolate, too harsh for most life to survive. Due to the snowy winter-like conditions there is also little vegetation within the realm. 

That’s not to say there isn’t ANY vegetation or wildlife, there are streams with an abundance of animals. This includes a very specific rare herb that only grows here. This is the herb that would have been the cure for Henri’s mother’s illness.

At least one of the cities of this realm is underground. To get to this underground city, you have to enter through the caves, which open to a cliff that disappears into a deep ravine. Using their ice magic the Montios Descended are able to create spiraling bridges that go into the ravine.

After you go down the bridge, you enter a tunnel of carved stone which has a room for visitors since no one but Montios Descended are allowed past this point.

With a Montios Descended’s touch on a huge rock slab, a doorway will appear with the Montios sigil etched into it. After which you’re in the atrium with the high ceilings crafted entirely of ice. This icy ceiling allows them to light up the space but also it keeps their location unknown from the outside. The atrium has towering stone columns and firelit torches at the center of the room is a statue of Mother Montios.



King Renmai

King Renmai was the late Montios crown. He was an old frail-looking man and used a walking stick. Just like the rest of his realm, he refused to talk to anyone who is not from Montios. 

He was the only other Crown that was alive during the blood war along with Yrselle. Considering how old he was in our story, seemingly much older than Yrselle, I’d guess he was mature for a Descended even back then.



Forgotten Lands

The Forgotten lands is actually the lost realm of the 10th kindred, Omnos, but no one except Sophos Crown knows that. To the Montios Descended, this is an area of the realm in which they do not enter, they say the land is evil and cursed. Few Descended are willing to go, and most who do are never seen again.

When the lavender mountains end, a dark forest set on a series of steep hills forms. Its trees are blackened and gnarled, like they’ve been burned or poisoned. At the center, is a valley so deep you can’t see the bottom. Though it was within Montios borders, it feels angrily disconnected, like it’s being rejected by the realm itself.



Coeurîle is the island at the center of Emarion; it is separated from the mainland by the Sacred Sea.

Coeurîle is the neutral, central location for all the rituals of the 9 Crowns. These rituals are Forging day and the Rite of Coronation. It’s supposed to be the most well-guarded place in Emarion with a fleet of Fortosian Ships patrolling just off the island’s shores.

In mortal schools they are taught that Coeurîle houses the Kindred’s Temple, this is where the sibling gods conducted the Forging spell that divided Emarion into its realms. While in Descended schools, it’s taught that the mortal leaders gave the island to the Kindred as a gift and as a symbol of the mortal’s willing submission to Descended rule, but in forbidden books, it’s told that Coeurîle was a sacred place long before the Kindred arrived.

It is believed that this island was once the home to the Everflame: the sacred Tree of Life and Death from the old mortal religions. According to these books, once the Kindred arrived, they decided to anoint themselves as divine rulers and chopped the Everflame down to make room for their Temple.

Coeurîle is also the location of the Blood War that was fought centuries ago. The island was a fiercely sought-after prize that both the mortal rebels and Descended wanted for themselves. Not only is the island symbolically cherished by both sides, it is also the only battleground in Emarion where the Descended have to fight the mortals without the benefit of their magic or their gryverns, placing them on near-equal footing and by the end of the battle the ground was covered in rivers of blood, from both sides.

Due to how hard the Descended were fighting to keep the island out of Mortal hands, rumors started to speculate that maybe the Temple was the source of all Descended magic.





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